Work

A selection of the studio's work: games, film and animation, software, and the projects it has taken on for other people.

Super Death Bowl

2017 · arena shooter where the audience intervenes

This arena shooter, a runner-up at the UTA Hollywood Hackathon, turns spectators into active players by letting them watch from their phones and pay to drop health, ammo, walls, and hostile drones into the match.

AutomaTiles

2017 · tabletop tiles that run a cellular automaton

These tabletop tiles operate as a physical cellular automaton, sensing neighboring units and following a simple rule to produce collective behavior that none of them was told to perform.

Hello, Operator!

2017 · a game played on a 1927 telephone switchboard

A time-management game played on a restored 1927 Western Electric switchboard wired to a computer, using a real handset alongside real patch cables and lamps.

Holobiont Urbanism

2017 · mapping a city's microbiome through its bees

Shown at the 2016 Venice Architecture Biennale, these modified beehives collected debris from a city's bees to sequence the city's metagenome.

Minionate

2017 · collectible card game, MIT Media Lab

A collectible card game was designed and documented at the MIT Media Lab.